Quote:
Originally Posted by camelotcrusade
Any idea where the visual effect is in all that? I don't want the unit to actually be stunned, just look like while they are distracted.
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Code:
Attack.atom_spawn(target, pause, "effect_stun", 0, true)
As
Zechnophobe says, that's the line. I'm not sure if you can just copy and replace it with the other line, or if you'll need to modify it at all, but you can experiment and find out.