Well, I was the next one to give up on doing a no-loss. It seems you need to be extremely lucky to do it. Another option is to diminish Ahriman's stacks too quickly to force him to necro call, or force him into using weakness rather than poison skull. Unfortunately, that doesnt work on impossible, as the stacks are just too big. In both my playthroughs that I started, I only had 2 soothsayers available. A third one would have really helped... Bad luck I guess.
I also went for Axe Thrower, Viking, Ancient Bear, Bear and Soothsayer opening. It doesn't get better than that.
So that's for no-loss. I guess the developers really wanted us to feel the weight of the game this time and not abuse it. That, however, pretty much limited a number of aspects which were very viable and made for many funny and interesting challenges.
Oh well, maybe we should consider doing something else than no-loss - like minimal loss games... Say, less than 20 units the entire game.
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