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Old 10-30-2012, 03:47 PM
Loopy Loopy is offline
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Join Date: Mar 2011
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The difference in builds is rune availability. If all classes had all skills builds would still be vastly different. I just checked, and a warrior that spends zero of his magic runes outside of the magic tree (ignoring things like Anger,Icy Rage, Runic Power, Sense Weakness, and Tactics) will get level one of Higher Magic at level 31. And at this point they will have only level 1 in each school, meaning their double cast will be even weaker than a single cast from a better leveled spell. To get a level 3 spell and multiple levels of higher magic will require well over 50 warrior levels. A Mage can get this around level 15 or so. At level 20 a Mage is pumping a huge array of level 3 spells along with Creation and Concentrate/Transmute to fuel themselves.

So no, I don't get why you think builds will suddenly become the same if unique skills were unrestricted. The only class who really have a chance to use those abilities is the Paladin, and only through a lot of sacrifice in other parts of the build. That gives more variety in builds, not less.


FWIW I've found potions on practically every island. You should only need to chug one for hard battles. Bloodlust just doesn't add that much, a flat gain at the beginning of battle isn't as great as vastly stronger abilities and faster rate of gain. Of course both is the best. The point is that other classes will have a very hard time getting both, while warriors get them as easily as mages get magic abilities.

Last edited by Loopy; 10-30-2012 at 04:00 PM.
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