Quote:
Originally Posted by Stublerone
There is no need to rewrite engine as they already did. And it is a problem of the of the technique together with the high viewing rang. Noone on this earth could make it sufficient with this method and the given parameters.
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You contradict yourself in the next sentence. So a rewrite of the engine with support for multicore cpu's and sli gpu's is necessary to achieve better results.
Why do I have such a fast and expensive system? So developers can still not support multicore cpu's, multiple gpu's and use slow execution programming languages like C#, that have a huge overhead when using the Direct3D API?