In the previous two games I found paladin better than mages at the end game (but still far behind warrior; warrior; esp in crossworld with insane better special skill was simply easy as cake). At the start of the games I found mage did pretty good because they started off with decent spell that was better than low troup count (early game is like level 1-5; late games is level > 20).
I haven't fully played WOTN yet; but my initial impression is that skalad is significantly easier both at start and end of game; mage weaken from previous games at the start due to weaker spell (my sooth had a bit of time up to level 17; but after I fed my first valk lots of items (which gave me lots of rage) things were a lot easier; though i was no were close to no loss).
-
My summary would be that they went a bit overboard in improving skalad (paladin) and debuffing warriors; though warriors are not bad - mages are always a bit more of a challenge.
(these comments are on impossible). Note that I find no-loss impossible in crossworld not too difficutl but can sometime take a bit of time; while impoisslbe is not too bad in legend; I was never really able to get no-loss impossible in legend (I think better players have done this). For WOTN no-loss is going to be difficult due to start of game but skalad should be feasible; other two classes I have my doubts.
|