View Single Post
  #142  
Old 10-30-2012, 06:55 AM
Wolf_Rider Wolf_Rider is offline
Approved Member
 
Join Date: Dec 2007
Location: Sydney, Australia
Posts: 1,677
Default

Quote:
Originally Posted by zapatista View Post

knowing what your personal "normal" FoV should be in CoD is however important to determine the amount of distortion in object sizes you are creating as a result of using the "wrong FoV" (and for the purpose of this thread to determine game errors).
The "distortion" isn't in sizes as such... it is in how the object/ background/ viewpoint (as in origin of view) relate to each other.



Quote:
Originally Posted by zapatista View Post

no i am not

it is the exact opposite of what you are saying. if i would be using the 70 FoV as "normal default"(with my eyes 60 cm from my 27' screen as i stated earlier), all ingame objects size shrink around 30% for me, making them much harder to spot, track or identify, THAT is a distortion !
Nooo, objects on the screen don't get bigger or smaller when you move your eyes closer to or further away from your screen



Quote:
Originally Posted by zapatista View Post

if in a flight simulator the purpose is presumably to see all in-game objects in their correct 1:1 sizes compared to what you would see in real life (ie the same as when looking out of a cockpit), in which case you then need to determine what this "normal" view is for your own monitor personal setup first (size monitor, and the distance you have you're eyes from it.
sounds great if everybody wanted to have their head and shoulders strapped down and locked in to one position... unfortunately people will sit at different distances from their screen. Sit too close and the peripheral (RL) vision gets affected, they may find themselves getting dizzy after a while at the screen... too far away and they might squint slightly causing headaches.

How would plan to achieve your desire and have it also suit everybody else?


Quote:
Originally Posted by zapatista View Post

right now the "normal view" (by default 70 FoV right now in CoD), is only "normal" if you have a 30' screen and sit exactly 54.356 centimeter (21.4 inch ) from it. if that same person then briefly uses the zoomed 35 FoV to scan a distant airfield or road, all in-game objects are magnified by 2x (hence much easier to see), but it does so at the cost of introducing tunnel vision. having snap views setup that are more zoomed (35 FoV) or artificially increase peripheral vision (eg the 90 FoV) are useful to briefly use to overcome some of the limitations of sitting behind a monitor in your living room rather then being in a real aircraft, but both induce significant size and object-visibility distortions

just calculate it for your own setup, and see what should be your "normal FoV" for your current setup.
Normal FoV is the default setting... change from this value and the distortion comes into play... objects aren't "magnified" by changing the FoV - "maginification" is a completely differtent occurence



Quote:
Originally Posted by zapatista View Post

the purpose of raising this in this thread is because only if using a correct "normal" FoV can we determine if in-game "distant object" visibility is roughly correct (compared to similar real life situations), AND if the "invisible zone" (disappearing aircraft) some players complain of is a real problem or some less serious artifact introduced by not using the right FoV.
and yes, the "disappearing dot" is a bug apparently... one which wasn't there in > il2: 1946
__________________
Intel 980x | eVGA X58 FTW | Intel 180Gb 520 SSD x 2 | eVGA GTX 580 | Corsair Vengeance 1600 x 12Gb | Windows 7 Ultimate (SP1) 64 bit | Corsair 550D | Corsair HX 1000 PSU | Eaton 1500va UPS | Warthog HOTAS w/- Saitek rudders | Samsung PX2370 Monitor | Deathadder 3500 mouse | MS X6 Keyboard | TIR4

Stand alone Collector's Edition
DCS Series



Even duct tape can't fix stupid... but it can muffle the sound.

Last edited by Wolf_Rider; 10-30-2012 at 07:19 AM.
Reply With Quote