Quote:
Originally Posted by Mysticpuma
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Regarding the legacy I refer to...here's a short clip to show how nothing has changed since the 'old' 1946 days:..............
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you'r confusing a few concepts
the draw bubble for these 3D objects popping up directly depends on the power of your pc gpu/cpu, and the density of detail you have set in the options. want less popup ? turn down the detail or get better/faster cpu/gpu component for your pc. notice how each of those buildings is popping up ? thats your pc saying WTF and each time having to draw an additional buildings, and there are 1000's of them (all in low LoD at that point), but in those console games those buildings/objects simply arnt there to be drawn, its just a bland large texture map. games like BoP and console type games that look "nicer" from the same mid altitude level do so by using low resolution textures as large tiles area's with a few 3D objects placed in them only, and keep that poor detail display till you are very low to the ground (which is why they look ugly at low altitude).
in comparison the il2 series was initially made as a sim for the il2-sturmovick aircraft, a low level ground attack plane, so the focus on scenery detail was done with that focus. with oleg's ambition of now even showing "moving blades of grass" they have gone a bit overkill on still trying to provide that very high level of detail in a 2010 sim and simultaneously have your pc still able to deal with FM, DM, high numbers of moving objects near you etc.. And it has to do this on a huge map with a very good view of the distant horizon, something i havnt see any other modern game do as well. at the point of performance "where the tire meets the road" our pc's arnt quite coping with their ambitious plans (and code can be optimized further ?). one possible way to improve this, and i am no pc grafix expert, might be to use a better type of distant LoD model which blends in more with the background, so the popup effect is less obvious. a gfx artists could work with their game coder to address that, but the fact remains your little pc has to try and draw every single new object, and it is struggling right now to do so
iirc, from what oleg said during development, the way CoD is designed there is 3 levels of altitude where different amount of details are show, and right now in the hurry to fix CoD iirc the transition point between low and medium altitude "zones" isnt correctly balanced (exacerbated by them trying to squeeze more fpsec's out of the new gfx engine for mid level pc's), hence the complaints during the last few patches that bomber crews couldnt see their targets for high altitude bombing runs
just because the 2 sim series show building popup, doesnt mean they have gone cut and paste from the old il2 code