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Old 10-29-2012, 06:43 PM
Nevar Nevar is offline
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Join Date: Oct 2012
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Quote:
Originally Posted by Razorflame View Post
(1)the only advantage a warrior had on paladin was it's higher leadership

(2)the paladin on the other hand could get quicker order/distortion magic cause he gets those mind runes faster
and (3) stoneskin or healing does alot in a battle and those are cheap buffs

just 2 minor examples

and i already said mage was pretty much the same through all series

as for the skald

(4) go start him and look in his spellbook
he has a healing spell (in previous series it would have been a scroll instead of spell)

edda is ok
just give the higher leadership to warrior which he needs badly
and remove the healing spell and make it a scroll instead

(5) edda alone is enough to reap havoc on the first island
1.) No. Warrior also got more rage and had more might runes to be used in the might tree.
2.) Earlier, yes, but late game, Warrior could get some Order/Distortion, too.
3.) Exactly, and those spells cost less than 10 mana, which means the Warrior can use them just as much as Paladin, which means the Paladin doesn't have an advantage over the warrior with these spells at all.
4.) I'm almost sure Paladin Amelie had Healing in her spellbook at the start, too. This isn't a new buff.
5.) True, but if you only use song of Helheim, then that pretty much means you're just making up for the fact that "Holy Anger" isn't in this game. The other songs are mediocre, imo. Basically, it's like he got the Paladin's old anti-demon thing, but it only works for 6 rounds instead of the whole battle.
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