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Old 10-29-2012, 01:54 PM
BB Shockwave BB Shockwave is offline
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Quote:
Originally Posted by Loopy View Post
For anyone interested my first game vs the necromancer faces these forces:

94 skeletons
36 skeleton archers
12 undead spiders
12 ghosts
3 vampires
1 ancient vampire

1128+504+156+960+240+180 for a total of 3168 leadership. And since the ghosts are split between multiple stacks of 3 it's a lot easier to no loss. Ghosts simply aren't high damage like skeletons or zombies are, just high physical defense. Soothsayers can tank them all day and AoE spells tear them to shreds.

Someone who is having a very hard time vs him should total up what they are fighting so we can see how much it varies. Or if someone figures out how to get the editor to work for WotN we can inspect the distribution directly.

As for the necromancer being level 10 and Ahriman being level 5, I think Ahriman is still a tougher hero. Their stats are 3/4/7 vs 1/4/10. Ahriman hits the 7 intellect breakpoint for spell damage so his spells are nearly as tough, so both are pretty much equally going to end a no-loss run as soon as Poison Skull hits something you don't want it to hit.
Ahriman has less mana, though -at least he did for me - so he runs out soon. Especially as he kept casting "Doom" and "Slow" on me. The... unpronouncable-name Necromancer has 100.

This is something that AP introduced and I frankly, hate it. That game started the trend that even the measliest pirate captain who had 1 intellect got 100 mana. That meant they could cast spells all day long, and that when you only got 25-30 mana tops at the early phase of the game. For no-loss this was a pain - I was forced to leave otherwise weak enemy heroes alone until later when I can crush them in 1 turn, because they might had Geyser and could wreak havoc despite their low intellect. Remember the Ghost in the castle on the first island, probably the first hero you encounter? He'd have been a pushover... if he did not have Summon Phoenix, and could cast it like, 4 times per battle.
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