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Old 10-29-2012, 12:07 PM
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zapatista zapatista is offline
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Quote:
Originally Posted by Wolf_Rider View Post
when you change the FoV from the "default" setting, you are introducing the distortion you allayed to in your post above your last.
no i am not

it is the exact opposite of what you are saying. if i would be using the 70 FoV as "normal default"(with my eyes 60 cm from my 27' screen as i stated earlier), all ingame objects size shrink around 30% for me, making them much harder to spot, track or identify, THAT is a distortion !

if in a flight simulator the purpose is presumably to see all in-game objects in their correct 1:1 sizes compared to what you would see in real life (ie the same as when looking out of a cockpit), in which case you then need to determine what this "normal" view is for your own monitor personal setup first (size monitor, and the distance you have you're eyes from it.

right now the "normal view" (by default 70 FoV right now in CoD), is only "normal" if you have a 30' screen and sit exactly 54.356 centimeter (21.4 inch ) from it. if that same person then briefly uses the zoomed 35 FoV to scan a distant airfield or road, all in-game objects are magnified by 2x (hence much easier to see), but it does so at the cost of introducing tunnel vision. having snap views setup that are more zoomed (35 FoV) or artificially increase peripheral vision (eg the 90 FoV) are useful to briefly use to overcome some of the limitations of sitting behind a monitor in your living room rather then being in a real aircraft, but both induce significant size and object-visibility distortions

just calculate it for your own setup, and see what should be your "normal FoV" for your current setup.

the purpose of raising this in this thread is because only if using a correct "normal" FoV can we determine if in-game "distant object" visibility is roughly correct (compared to similar real life situations), AND if the "invisible zone" (disappearing aircraft) some players complain of is a real problem or some less serious artifact introduced by not using the right FoV.
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