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Old 10-27-2012, 06:00 PM
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SlipBall SlipBall is offline
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Join Date: Oct 2007
Location: down Island, NY
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Quote:
Originally Posted by vranac View Post
With all due respect you are talking mostly about optimizations they did to achieve better performance and IIRC you was also one of the many people who were complaining about poor performace until you upgraded your PC.

On the other way this sim was performing good on my PC after first few patches.It was playable even with old clouds and a lot of them, FPS drop was there but I could fight arround them without a problem.
If you see that some pilots still have problems with this new optimised ones you could uderstand the reason why devs did that.

I am happy that for most of the pilots sim is playable now and performing much better than before.
That also can be seen in number of players online.

You could try to solve your problem with poping houses and trees by putting them on max but I don't know if your PC will stand.

Very true complaints ruined some good features, for now anyway.

Quote:
Originally Posted by Jaws2002 View Post
What "optimised " clouds are you talking about? They did not optimised the clouds. On my machine they are more resource hungry then before.
I used to mke missions just to try that "local weather" engine in full mission builder, with a huge area covered by clouds and it worked on my computer. The frame rate was bad, but it worked. If you look at the "local wether" in the full mission builder, when you add clouds, you get a very small are covered by default. I used to add two zeros to the first two entries and that would give you a decent size covered. I tried multiple layers at different altitudes. It worked.
Now the game crashes when I try a single layer.

I am fully enjoying the pre-optimised clouds, I will have to try that trick of yours to add two zeros
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