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Old 10-27-2012, 01:28 PM
Zorin Zorin is offline
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Join Date: Oct 2007
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Quote:
Originally Posted by SaQSoN View Post
In case of multiple variants of the same thing, a programer would have to program appearance of respective model according to correct service time, which would require him to check all those dates, check what model should appear when, etc. Not a big deal, when he has only this stuff to do, but another fraction of an ass-pain, if he has a lot more stuff to do as well, which should have been done yesterday and so on. So, whenever you can ease his job - why not?
He would get all those dates and types from me, so no extra work for him.

Quote:
Originally Posted by SaQSoN View Post
I didn't say, there is no need to replace bad, or innacurate models, but I don't see much use in making a multiple variants of the same thing, which differ only visually, with no functional difference. So, in general, it is enough to have like maximum 3 visual variants of the same ordnance, as it does not affect the gameplay much. The smaller and the more "secondary" an object is - the fewer variants and less visual accuracy can it have. It's just a matter of saving labor resources.
Well, if you want to see torpedos sticking half their tail assembly into the hull of the plane because it is the wrong assebmly for said plane, so be it.

You also did not nswer the question I actually asked. Is there the will to introduce new bomb types or do you mearly want to see all meshes replaced?

Also, I yet have to receive the rebuild torpedo or any other example file...


Oh and here is the 60kg bomb with 2 sided material and alpha channel setup. 244 tris. The absolute minimum in quality as far as I am concerned.


Last edited by Zorin; 10-27-2012 at 11:36 PM.
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