This post contains all fixed bugs from various patches.
Hero Skills- Sense Weakness activation chance (Patch 5): Per the code, Sense Weakness has a 1% lower chance of activating than stated in the description. Bug or working as intended but needs a description update? Also you increased the rune cost and didn’t put it in the patch notes.
- Artifactor can create higher level items (Patch 5): Rank 1 lets you craft a student belt, which is a level 3 item, even though it says you can only craft items of level 1-2 with one rank in the skill. Might be a problem with other items. Additionally, no recipes indicate what levels the items you create will be. Update: Crafting reworked in Patch 5.
- Song of Svartalfaheim gives too much initiative (Patch 3): Instead of giving you +1 initiative it's giving you closer to +10 making all of your units go first.
- Onslaught always affects first Orc unit (Patch 3): It should randomly distribute the adrenaline points but instead it's always giving them to the first Orc unit in your army.
- Destruction isn't activating (Patch 2): This ability should add crit chance to spells but no one has confirmed an actual critical on any of their spells. Modders were also unsuccessful activating a crit after upping the chance to 80%.
- Diplomacy not disbanding with excess leadership (Patch 2): The mind skill diplomacy is supposed to disband joining units when you don't have enough leadership to support them. Instead it adds them to your armies causing them to berserk.
- Shield of Rage inverse effect (Patch 2): If the skill says your units have a 15% chance to shrug off debuffs, that actually means (100-15) an 85% chance to cure it. This effectively makes lower levels of the skill better. We suspect a backwards inequality sign in the code.
- Upgrades to Edda have no effect (Patch 2): After Patch 1 the upgrades to the Edda skill have no effect. It appears the name was switched incorrectly in the code.
- Song of Alfheim targets all units equally (Patch 1): The description for Song of Alfheim says allies get random buffs and enemies get random debuffs. However allies and enemies are subject to either kind. Update - Patch 1 updated the description because it's WAI. You can get a mod for it in the bugfixes, though.
- Sense Weakness bug appears to prevent enemy critical hits (Patch 1): A look at the sense weakness code (link to thread) reveals an error where sense weakness is effectively preventing enemies from inflicting critical hits - but only if you don't have any ranks in the skill. When they would normally inflict a crit you instead see a "sense weakness" mention in the combat log and the crit is averted. Some players are also reporting they never been hit with a crit.
Olaf and Valkyrie Rage Abilities- Valkryie taking over rune management (Patch 5): Is it an incomplete feature or does it just need an explanation about what is happening? Nothing seems to happen.
- Mista's Lightning lost turn (Patch 4). If an enemy moved before you used this ability, your current unit would lose its turn, and the lightning wouldn't activate for that round.
- Rage abilities can't crit (Patch 2): Various skills imply rage skills should be able to crit, however it currently cannot. Code suggests the base probability is: 3 x (current rage)/(maximum rage) or ~3%.
- No Valkyrie Rage skills used in autocombat (Patch 1): We are not seeing Valkyrie's use rage skills in autocombat. Is this intentional?
- Hilda's Lv2 Leadership bonus bug (Patch 1): The third valkyrie (hilda) does not grant a leadership bonus at lvl 2 if not senior. Workaround - either make her senior or wait until you have enough items to promote her to level 3 as this does not trigger the bug.
- Regina not giving attack bonus (Patch 1): Regina the Stone (4th Valkyrie) should give an attack bonus to level 5 troops but their attack score is not being modified.
Spells- Poison Cloud can hang up the game (Patch 4): Build 6250. Some players are reporting that the Poison Cloud spell can hang up the game when the first poison effect would take place. Instead of activating it becomes an hourglass. Doesn't always happen but affected players report it happening very frequently. Update: An old verson of the mod "mod_wn131_interface.kfs" installed will cause this hang up. Remove it to solve the issue.
- Greasy Mist issues (Patch 4): Casting greasy mist on top of itself lowers the enemy resistance again. If this is working as intended, please update the description to indicate the spell has stacking effects. Also, as of Build 6249 players are reporting the greasy mist animation to take a very long time to complete.
- Resurrecting sheep units can cause hang up (Patch 4): Resurrecting sheep transformed by a goblin's tower can make the game hang up. The next turn, the game hangs up when a unit attacks another unit. More info here.
- Avenging Angel damage reduction (Patch 4): Build 6249. Units under the effect of Avenging Angel may only take 1 point of damage when struck, regardless of how much damage they should have taken. Update: Also believed to occur as well when "Favored of the Gods" activates due to its similarity to avenging angel. Update 2: If enemies use this spell (such as enemy skalds) attacking them with a spell causes the remaining uses of avenging angel to lock in place (i.e., they don't lower when they are attacked). You are forced to dispel it or wait it out. -->Unofficial Fix!
- Hypnotize exploit (Patch 4): If you hypnotize a stack of griffons and then split the griffons using their ability, half of the split stack will remain under your control after the spell wears off. After combat, the number of griffons you kept randomly adds to another stack in your army.
- Blizzard only freezes target hex (Patch 4): Blizzard can only freeze the target hex and not other hexes affected by the spell, despite the fact it can cause the effect anywhere in the area of effect. Update: Rather than freezing targets as intended, it concentrates every rolled freeze into one target who receives an extended freeze, with total duration the sum of each individual one. This can be upwards of 10 turns. Screenshot here.
- Book of Evil Super Stats (Patch 4): For 15 mana (or for free, if you use a scroll) the beginner Book of Evil is showing stats like these: Atk 136 (20)/ Def 115 (15) /Damage 120-298 / Health 1188. Why are its stats modified so much? Is that intentional? It's as strong as a dragon.
- Pygmy reduces to 1 HP (Fixed Path 4): Build 6249. Pygmy reduces the health of enemy stacks to 1 HP per unit instead of -20%/-30%/-40% of their max health. -->Unofficial fix!
- Chaos Dragon persists beyond duration (Patch 3): Build 6249 fixed. Though this wanderer spell states duration 2 turns it has been lasting for battle after battle.
- Gift uses incorrect runes (Patch 3): Used the L3 version on a soothsayer and it says that it should use a Luck Rune in the description. However the combat log states that it used a Defence Rune.
- Spells can't crit (Patch 2): Various skills imply spells should be able to crit, however it currently does not. Code suggests the base probability is: 3 x (current mana)/(maximum mana) or ~3%.
- Last Hero is Inconsistent (Patch 1 & 2): When the duration expires this spell will sometimes show troop loss but not actually reduce the number of troops appropriately. It also sometimes inflicts damage at the end of its duration even when its unit hasn't been hurt.
- Calm Rage permanently reducing rage (Patch 2): Several players have reported having their maximum rage greatly reduced after combat. Suspected cause is Calm Rage spell. More here.
- Power of Light Lv3 Targeting (Patch 2): The description says it affects all units at level 3 but this is not happening. Either the description or effect is wrong. Screenshot here.
- Power of the Night Lv3 Targeting(Patch 2): Power of the night level 3 is should affect all troops but is only affecting one. It is otherwise indistinguishable from level 2 except for the mana cost (25 up from 10).
- Heat Focus causing crash with sound effect: Heat focus is causing a crash for some players when the sound effect plays. More information here and a manual fix here.
- Level 3 slow not immobilizing (Patch 1): Slow lvl 3 says it immobilizes enemies with less speed than the spell power - so a stack with 2 or less in speed gets immobilized. It doesn't work though. In Patch 1 the description says it instead increases the duration.
Text, Menus and Tooltips- Resurrection tooltips not giving counts (Patch 4): Build 6249. For some players, resurrecting armies via Call of Valhalla and Sacrifice no longer gives you a count of how many units will be revived. This makes choosing Sacrifice level 1, 2, or 3 difficult since it won't tell you the number you get back.
- Spell area of effect indicator updates incorrectly (Patch 4): When casing an area of effect spell, if you hover over a unit in the area it may add hexes to the spell area. Believed to happen when the unit's movement is greater than the spell's area, thus making it appear to affect a larger space. Suspected to need health bars enabled to cause the bug.
- Inventory does not scroll when maximized (Patch 4): Build 6249. When the inventory is maximized on the hero screen you cannot use the arrows to scroll it. Workaround: Click inside your inventory and use the mouse wheel. More analysis here.
- Incorrect Tooltip Values (Patch 4): Rune Chain spell (when enhanced with a units runes) reports higher damage than you get. Inquisitors and units with similar "extra damage to type X" abilities don't report boosted damage in the tooltip.
- Werewolf Skin needs a quest tag (Patch 4): This item becomes a quest item for the quest Luxury Outfit, and it cannot be destroyed normally. Should have a quest tag. It also creates an item (courtly garb) that does not upgrade correctly if you don't have patch 3 (build 6249).
- Gudrila's quest dialog has spoilers (Patch 3): If you access her personal quest early enough then her quest dialog will tell you about future events. More detail here. As of Patch 3 she will not offer her quest until you get to Greenwort.
- Your inventory stops scrolling when you sell (Patch 3): At some point your inventory will stop scrolling left and right when you're trying to sell in a castle. Destroying and cleaning out more spaces doesn't fix it. I don't think it started happening to me until I began to fill the last row.
- Jarl's fear ability has bugged text in the combat log (Patch 2): It will display "??tag??" instead of the unit that was hit by the skill.
- Orc Hunter's Net bugged tooltip (Patch 2): When a unit has been struck by the Orc Hunters net it doesn't tell you what it does, instead saying "[hunter_net_name] NF" in the title and [hunter_net_small] NF in the description.
- Hilda's Arrows upgrade has poor description (Patch 2): Hilda's Arrows upgrade simply says Energy: 7/7. It should say "Charges left when the arrows destroy an enemy army are increased in power."
- Crafting dialog is confusing (Patch 2): You see two options upon using a recipe. The first one is "the object has been created" and the second one is "add the magic recipe." If the text matched what they do they would read "Create the item according to the recipe." and "Put the magic recipe away." There is also an X in the corner of the box that doesn't work; you can only close it by selecting option 2. The recipe is also reusable... it would be nice if they could be stored in the spellbook.
- Warrior Maiden abilities (Patch 2): Call of Valhalla - The description says it works on anything dead in the last two rounds. It is actually much more particular - see an analysis here. Gift of Odin tooltip should mention leadership must be higher than the target stack's leadership to prevent a counterattack.
- Training ability controls, not summons (Patch 2): The druid/orc hunter ability Training says it summons animals for 2 rounds, but it actually takes control of an animal army instead. Needs a description update.
- Regina's Messenger golem has no name (Patch 1) This valkyrie rage ability spawns a lava golem that does not have a name, instead it has a tag that says [cpn_lava_golem5] NF.
- Donate dialog persists (Patch 1): When donating a piece of gear the dialog box to donate can persist. Clicking yes to donate it again after you've already done it crashes the game.
- Crash in Gudrila's dialog (Patch 1): Selecting the third option while conversing with Gudrila the Fierce (Valkyrie) can cause a crash.
- Divine hand tooltip backwards (Patch 1) - This Soothsayer Description says that they increase their attack when allied troops receive a critical hit. However it activates when allied troops inflict a critical hit. Fix description.
- Icy Rage Only Works on Olaf's Rage skills (Patch 1) - Assuming this is working as intended, the tooltip needs to clarify this skill only modifies Olaf's rage abilities (e.g., Vortex, Lord of the North).
- Transmute description omission (Patch 1): This skill has never granted mana when a spell it used to make the kill. Assuming this is an intended, the description should add ", unless the final blow is made with a spell."
Maps- House of Jotun confusion (WAI): On the first map there is a House of Jotun only accessible via flying. This is confusing players who find a shrine instead. Consider adding a sign or text event to cue people in to return later. Update - It's somewhat of a "secret" and is working as intended.
- Secret passage in Verlon wasteland catacombs blocked (Patch 1): Various players have reported it is very difficult to get into the secret passage. You have to spam click and get lucky to make it inside.
- Orc Unit in Front of Dead Man's Chest is Blocked (Patch 1): On Eastern Island this unit is difficult to interact with. You can get him to attack you if you a s close as possible click like crazy but otherwise he is nearly unattackable (and if he runs away, you're out of luck).
Graphics and Game Settings- A yellow "placeholder" ball appears in Arlania (Patch 4): Build 6249. A yellow ball that appears to be a placeholder for another graphical effect appears on the Arlania map. See screenshot here.
- Ice Dragon death animation crash (Patch 2): In Verlon Wasteland at the Dragon Castle, finishing the battle by killing the ice dragon crashes the game. Appears to be a problem with the death animation. See thread here for mod to remove death animation.
- Disable Intro Videos not working (Patch 1): For some players, checking or unchecking 'show introductory videos' seems to make no difference; the videos always play when booting up the game.
Achievements & Awards- Valhalla's Messenger Award doesn't update (Patch 2): The text says to kill 10 units using Vikings, but neither killing troops with Vikings in your army nor killing enemy Viking troops will update the number. Update - it appears a stack must be destroyed by the actual unit called a Viking. Is this intentional? Update 2 - After patch 1, this has reported to update with any viking unit.
- Greedy Achievement doesn’t update (Patch 1 & 3): Even though the Fat Cat award clearly shows gold going up (and obviously we are collecting gold) the Achievement "Greedy" still shows 0 gold collected.
- Crystal Collector Award stops progress (WAI): If you spend crystals on spells it stops counting until you find enough to get above the previous number. Update: Working as intended, but should say "Maximum crystals held."
Items & Equipment- Chain of chance error message (Patch 5): Rarely using this item results in the message "Fatal Luck! A chain of accidents cursed the enemy force: [cpsn_] NF." Everything after the colon is in red text. This is not that common but does happen from time to time.
- Young mask (Mask of Youth) has no effect (Patch 5): Build 6250. Young_mask doesnt work because bonus is in the wrong place: pbonus=health,0,0,7,-100,0,0 should be pbonus=health,0,7,0,-100,0,0.
- Crafting cost inconsistent and/or excessive (Patch 5): Build 6250. Crafting cost appears to increase as your gold increases and does not always match the listed price. It may also be bugged when you have over 4 million gold, costing several millions instead of the listed price. More information here. Update - Crafting reworked in Patch 5.
- Dragon Hunter's shield reducing most damage (Patch 4): Build 6249. The item 'Dragons Hunter's Shield' says '-20% damage from enemy dragons', but it reduces damage from all types of damage, except fire. More here.
- Courtly Garb can't be upgraded (Patch 3): When you select the Upgrade option from the right-click-menu the fight does not start. Nothing happens.
- Ray of Light unequips itself (Patch 2): Ray of Light, the upgraded version of Silver Rapier, is sometimes unequipped after battle or when another item loses enough morale to go out of control.
- No description on pre-order armor (Patch 1): Celestial Armor has no description when you click for more info, unlike every other item I've seen so far. It just repeats the name of the item.
- Block of honey degrades in your bag (Patch 1): Whether it is equipped or not the block of honey still degrades after combat, regardless of whether you used vikings or bears, too.
- Shamanic Doll use hangs up game (Patch 1): Has a use option when you right click it but opens up empty dialogue screen which can't be closed. The game hangs up and you have to force quit the game.
- Shield of Rekross + Ice Dragon crash (Patch 1): When this item randomly produces an ice dragon to unlock, using the shield to release the dragon causes a crash. Screenshot here.
Quests and Bosses- Black Label (Patch 4): If you let Ben Gorefiend go instead of killing him, the quest becomes stuck. You can tell Torfin that you let Ben go but nothing happens afterwards.
- Help the Vikings of Vestlig (Patch 4): The last turn in with Taor has dialog where you can accept an amulet or not. If you don't accept it, apparently you get runes and gold (and no amulet) but the text suggest you should also get the amulet (and says nothing about the runes). Recommended to review this dialog and outcomes.
- Dragon Informant (Patch 4): Build 6249. This quest will take a dragon and not update the quest if you immediately choose "Hey, I have a talking dragon." More here.
- Self-Recording Appartus (Patch 4): Quest gives you the rune reward twice (making it 8 of each rune instead of 4 of each rune). Once when you bring the press to the inventor, and then again when you bring the apparatus to the professor.
- Giant Spider poison/retaliation issues (Patch 3): The spider's "poison spit" is unaffected by poison resistance (example: Royal Snakes are not taking less damage). The spider also retaliates against units specifically with no retaliation abilities, like Royal Snakes. Is this intentional? Update: In build 6429 (Patch 3) the damage type was changed to magic. Retaliation was unchanged so assumed to be working as intended.
- Fly the Banner (Patch 3): Although you kill the orc in the citadel you may have no option to raise the flag and you cannot finish the quest. If this happens, it also breaks the quest A Star is Born, as the previous step leads to an update for this quest as well.
- Luckless Hunter (Patch 3): Killing the Black Unicorn may not give credit. Reloaded several times to test it out but it never gave credit.
- Dead Men Can't Be Pirates (Patch 2): It's likely you will defeat Sirius the Pale on Eastern Island well before you meet the orc who tells you to talk to Sirius. If this is the case you won't be able to complete the quest.
- Missing Cabin Boy (Patch 1): If the enemy you are supposed to defeat runs from you (the wolf) and you let him go, the quest will not update as completed.
- The Wanders of Odis Or can hang up the game (Patch 1): The quest giver asks you to find her husband. Once you find him and talk to her again she asks about him, and you answer. Then she sends you to go talk to him again. At this point if you talk to her before talking to her husband an error pops up with "No Text" and you have to force quit the game.
- Coastal Brotherhood (Patch 1): Freeing all the prisoners may not update this quest, leaving it incomplete.
Units & Unit Abilities- Troll's Pacify has not weakening target (Patch 5): This ability should cause the target's initiative to drop 1 and do minimum damage but this does not occur. Update: In patch 3 (build 6249) the ability was tweaked to do more damage but it still does not lower the initiative and cause the target to do minimum damage.
- Skalds causing "This ability has no target!" popup (Patch 4): Occasionally a Skald will begin its turn and cause a "This ability has no target!" popup. Once you acknowledge it you can go on with the game. Maybe it happens when it tries to curse a unit of level 1-3 (with Evil Taunts) but there are none to target. Update - this popup and several others are corrected an in unofficial fix.
- Engineers always inflict burning (Patch 4): Build 6249. Engineers always burn when it should only happen 15% of the time (confirmed to a p-value of <10^-16, anyway). Update description or ability mechanics.
- Battle obstacles have 0 HP (Patch 4): Build 6249. Battle obstacles such as holy statues, demon crosses, kegs, coffins, etc. all show 0/1 hp. They are also untargetable by spells or rage abilities so you have to kill them in melee combat... is this intentional?
- Demon's "Ardent" ability not working (Patch 4): Build 6249. Whenever a demon kills a stack, a rage charger is supposed to appear that can heal all demons on the battlefield when you take it. The charger does not appear. If the demon takes a charge from Hilda's arrows, it will heal demons normally, so it seems the healing part is working OK, not the appearance part.
- Rune mage ranged penalty (Patch 3): The Runic Staff ability says "Can strike at any distance" but it still shows a ranged penalty on the rune mages. They also cannot use their ability "runic word" on themselves as of Patch 2. The cursor shows it as legal but when you click on them to use it nothing happens. You have to select another unit to use the ability. Update: Runi word fixed in Patch 3, build 6249. Patch 4 changed the description of Runic Staff to include a ranged penalty and reinstated it (even though it was moved from patch 3).
- Necromancer Hidden Mind Immunity (Patch 3): Necromancers are immune to magic shackles. However, no other undead are immune to it. The code reveals an additional, hidden mind immunity that we believe is creating this effect. What is going on?
- Royal Griffon morale bonus not applying (Patch 2): Knights, Paladins and Rune Mages aren't receiving this morale bonus from "Regal." Does it only apply to level 1-3 units? If so the description needs an update, if not then it's a bug. Update - Description updated by patch 2 to clarify it only works on1-3 human units.
- Soothsayer Ice Storm only freezes center (Patch 2): Players are reporting that while they have seen the center hex become frozen they have never seen it freeze enemies outside of this hex. Shouldn't it be able to freeze any of the targets?
- Archmage's Magic Shield doesn't reduce damage (Patch 2): A test reveals that the mages take the same damage whether magic shield is active or not. Additionally, it seems to be causing the unit you cast it on to do 50% less damage.
- Rabies cures Rabies (Patch 2): Multiple "Rabid" conditions remove the condition instead of extending the duration or reapplying it. For example a rabid bear is retaliated by a wolf that inflicts rabid again, but instead it clears rabies on the bear. Rage caused by Loki's touch can also be undone this way.
- Skald's Paean and Last Hero Crash (Patch 2): When the Skald uses Paean and gets Last Hero it can cause a crash if the Last Hero unit is attacked
- Greedy ability not granting morale (Patch 2): Despite killing a unit in battle the Jotun does not appear to gain a morale bonus. Assume it's the same for other units with this ability.
- Training renders user unable to attack (Patch 2): The druid and orc hunter have an ability called Training. It actually controls (hypnotizes) animals instead of summoning (needs tooltip update), and if the controlled unit survives the wielder (Orc Hunter confirmed, druid assumed) can't make any more attacks. You only see a ? cursor when you hover over a hostile enemy.
- Witch Hunters Magical Help not Random (Patch 1): Instead of receiving a random buff, Witch Hunters always get "dragon slayer."
- Rune Mage is too fast and phantoms too strong (Patch 1): The rune mage has 20 initiative which may have been left over from testing. What is the intended value? Also its phantom ability is the same strength regardless of the number of units. Should this be a scaling value?
- Ice Dragons don't recharge Creator (Patch 1 & 2): The combat log says Ice Dragon is recovering a charge of its Creator summon ability when it kills a unit but this doesn't actually happen.
- Alchemist and Engineer only mix one refill (Patch 1): The description on mixing refills say you get 1 to 2 potions, but the code reveals this only happens if you have the alchemist's toolkit item. We think it should always have a 10% chance and be further increased when you have the artifact.
Modding- Nonworking LUA functions: None of these LUA functions appear to do anything: Game.MessageBox(...), Game.InvokeMsgBox(...), Game.Log(...) and Game.atom_getpar(...). Could they be fixed? Update: Developers answered these queries in this post.
Last edited by camelotcrusade; 02-02-2013 at 03:50 AM.
Reason: Updating to include fixed bugs.
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