We will see, what we can do, regarding the samples.
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Originally Posted by Zorin
Well, I usually take limits as something to guarantee the highest level of detail within, so that a plywood plate actually looks like one and not resembles a sheet of paper, but that is clearly not your approach.
Every tail assembly was modelled milimeter accurate and now are just one pixel thick and invisible from a head-on/tail-on view.
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What you forget is, that:
1. it mostly won't be noticed by most of the players due to moving angles, limited zoom, cockpit always on, uninterest, unknowlede etc. or whatever
2. its look has to fit with the rest, so it doesn't break the 'visual composition' of the game
Both issues suggest the use of compromises between details and saving polys/textures, even if the limits are not reached. Thats part of game development.
If the world was perfect, there would exist quite a few more different limits for different objects or it should be defined exclusively for every new project.
But its not that way, because its easier as it is ... BUT on the other side it demands some kind of good sense for what is reasonable and what is exaggerated.
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But that is fine with me, as long as people are aware that that is the way you want things and not the level I could produce.
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Ha, I doubt, anyone will blame on you.
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If the eMail reads "...file for the Type 91 torpedos LOD0", why would anyone consider it to be anything more?
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Not everyone of the team reads the inbox. The model was handed over without the note. That issue is clear now.