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Originally Posted by David198502
maybe the devs reduced/deleted the different effects of different rounds to safe performance?
overall it indeed looks more random now than it did before.
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Good point David.
My suspicions are that they did not spend a great deal of time programming the ammo except in a general fashion. I'm guessing that modeling the loadouts took a back seat due to all the other issues at hand and that they were concentrating on getting the sim engine perfected to be able to proceed to the sequel.
IMHO, considering what would be required to track each and every bullet fired by ballistics, type, location of hit, type of damage to be modeled and much more - I'm of the opinion that it would take a considerable amount of time to perfect it and also, that in the state of the sim - it might bring it to its knees with stutters.
Hopefully some others will jump in here who have done some tests also.
Cheers