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Old 10-24-2012, 04:38 PM
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David198502 David198502 is offline
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Quote:
Originally Posted by Catseye View Post
Speaking from the Red side, I've tried different loadouts - ie., clean with all guns either loaded with AP or Ball or DeWilde for example, and during offline testing found that there doesn't appear to be much difference in the damage caused. Even mixing loadouts shows little difference. Incendiary for example does not create any more flame than AP.

I do notice that different Luftwaffe bombers seem to have a different damage model. I've found that regardless of the type of ammo used on a He-111 the same results ensue - the crew are completely killed and big holes are seen on the airframe. Do-17's show big holes and flame - Ju-88's only show small entry holes and vent - 110's are flying tanks - 109's will vent and flame regardless of the loadout.

So, I'm thinking that the devs have not really modeled the ammo as it should be.

Thoughts?

Cheers
well, with the beta patches and now the final one, it indeed seem to contain changes in regards of ammunition and their effects....i cant speak about the RAF types of ammo, but on the LW side for example the B-Beobachtung(Observer) rounds lost their historical correct explosive effects...

maybe the devs reduced/deleted the different effects of different rounds to safe performance?
overall it indeed looks more random now than it did before.
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