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Old 10-24-2012, 10:21 AM
lonewulf lonewulf is offline
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Join Date: Aug 2012
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"It allows players to load up 2000 rounds and 60 seconds worth of firing into the E-1,..."

Well sort of. The MG 17 has a cyclic rate of about 1200 rounds per minute. The two cowling guns have up to 1000 rpg. This should give you about 50 seconds of continuous fire, at least in theory. The 17s in the wings had up to 500 rpg. This would give you about 20 seconds of fire. So, in reality, just like the E 3/4, the E 1 has just two weapons that should provide more than about 20 seconds of continuous fire.

"The game has created a weapons system for the 109's which isn't based on any kind of historical reality. The Germans were converting their MG armed E-1's as fast as they could into cannon armed versions because the cannon versions were more effective. The real life pilots complained when they had to fly the E-1's. The opposite is happening in CoD. Go on the servers, the guys who have the biggest scores are flying the E-1, and Blue flyers are converting wholesale into this plane from the E-3 and E-4."

The ammo issue is clearly an anomaly, but it's hardly the only one. Others include the ability of Spits to shrug off catastrophic cannon damage and continue fighting, or to lose an elevator with no apparent reduction in turning performance. Unless you're suggesting that individuals are actually using the tungsten ammo anomaly, in conjunction with some sort of aim bot, I really struggle to see why its such a big deal. If you allow someone to assume a good shooting position on your six then chances are, tungsten or no tungsten, you're unlikely to make it home.
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