Quote:
Originally Posted by mazex
Yes - how hard can it be?
I don't understand why people are here writing posts when they could be coding their own algorithms for deferred shading to fix those shimmering shadows etc?  And how hard could it be to fix some scalable threaded solution for calculating exact per-pixel collision and response code for a couple of million trees and bushes in southern England? Really? C'mon let's get to it!
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And don't forget about all the complaints afterwards like:
- The tree collision is wrong as the plane prop should be able to trim the top branches with no problem.
- The shades are to dark (By the way, I have a VGA monitor from 1975)
etc.. etc..