Well Oleg not being here had something to do with what we have today. But good thing they have most of the original team though.
I think if Oleg was still here, the game might have been delayed considerably but working . . . the game would have had issues, but it would be been playable for high end systems . . .
something like the original Il-2 release but rockier (because stuffs like hardware, software etc more complicated today).
Oleg's importance was crucial. But that's not to say what the current dev crew is can't do and out do what Oleg set to do with this sequel. I think they can.
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But given the current record, the devs are well on their way to making the sequel awesome.
they already met most of the OP's objectives except management replacement . . . the devs know what's borked, and how to fix it, they are working on fixing it.
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ALthought alot of peeps here would love the Jason n ROF crew taking over this sim, its not happening.
Or the WOP thing. It'd be nice, but the game engine is based off the Il-2 1946, and old.
Let's look at the venerable quake 3 engine
I've seen lots of kick ass games using the quake 3 engine long after q3's release, but first person shooters had to move on after several years. Lots of developers were able to push that engine so it looked and felt like the next generation FPS engines but eventually its obsolescence caught up with it.
There was limit to what it could do, and there was lot of new things (and new hardware) both the gaming industry and its fans were realizing . . . and it got alot harder to include the new features with an old engine, and alot easier to code up a new one with the new stuff and leave room for future improvements based on the knowledge of several generations of game engine development.
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The new IL-2 needed a new engine and it would be shame just to redress the 1946 engine and iterations based off that older engine. We have to commend Oleg and now Luthier and his team for working to give a new engine.
However since it was broken, lots wants to throw out the baby with the bathwater, but what we got here is proven it can work, if improvements and work keep at it. We have a broke engine but its repairable and that's what counts.
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I think if the current management is willing to change what didn't work with what is going to / did work, that's almost as getting replaced by more competent management crew.
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yeah and letting someone do it for the love . . . that would be awesome . . . yet with the devs and their publisher there were more dimensions . . . that well, lead to what we have here.
it'd be better for that person who wants to do it for love to get key people around him (key meaning that can make a company and grow it and have mad skills) and run with it. The dev and publishing co's have to be on the same boat or in the next case . . . crew in the same boat . . .
oh and there's the financials . . .
I was just interviewed by an HR lady a few weeks back . . . who knew the guy that started a legendary first person shooter series. It was an impromptu lunch interview and he happened to notice her and he strolled over to say hi.
He had to max out his credit cards, take out a bunch of loans, and get tons of small business / DIY venture capital loans. He talked to friends and trusted friends of friends, to assemble a team that could mesh well and have skill set to win. He said he knew he was going for financial ruin, but he felt the FPS genre needed something apart from d00m, duke nuke-em and jedi.
IIRC he later sold the gaming rights of the series he started, and it involved normandy, black ops and zombies . . . but he did make an awesome series.
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