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Hi
Welcome
Please ignore the trolling members, they are well known, and most posts have been removed already.
Try to keep upbeat as some of the usual suspects have already tried to "upset" the thread with thier usual agenda, keep on topic and have fun.
Try to get as much stick time as you can, you will find though as you "master" one aircraft, a patch will come along and change all that, sound familiar (old IL2 series) ?
On a similar note............
If I remember correctly IL2 1946 FW190 pilots were told to hunt in at least pairs against enemy aircraft,
as they were unable to fight alone against Spitfires and P51's (forum consensus) dictated that nothing was wrong with the aircraft performance,
its just that FW190's were not to hunt alone due to being inferior to Allied FM's.
So why do axis have to fly in pairs against single allied aircraft ? ............ its an old question that's been around many years.
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Fresh air!
Thanks and I do appreciate the honest welcome from those who honestly welcome my participation on this forum.
Topic question:
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Try to get as much stick time as you can, you will find though as you "master" one aircraft, a patch will come along and change all that, sound familiar (old IL2 series) ?
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That was very obvious as the first versions of the IL2 game were very well documented in specific performance areas such as dive acceleration, the first versions of the game were modeled with each plane diving the same acceleration rate, no difference at all.
Players had to work with what was in the flight model, and it was a fun game, very good for eye candy for sure.
Somehow the code was changed and there were differences in dive speeds, so it was as if a whole new simulation occurred in actual fighter combat (simulated) and the fights then went vertical instead of either/or hit and run or angles fighting.
Then the game started to change the g force tolerance limits on specific pilots, as far as I can tell that is what happened, and then when the players were able to adjust those Code lines one plane was one way one day and the same plane could be opposite the next day.
I had to get out of that mess awhile ago. The people who changed the code knew exactly what they were changing so they knew what to do in combat while those who didn't yet understand the changes were significantly powerless in combat, and about the time the targets figured things out the flight model changes again.
Weird?
Hardly.
Thanks for dropping in.
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If I remember correctly IL2 1946 FW190 pilots were told to hunt in at least pairs against enemy aircraft,
as they were unable to fight alone against Spitfires and P51's (forum consensus) dictated that nothing was wrong with the aircraft performance,
its just that FW190's were not to hunt alone due to being inferior to Allied FM's.
So why do axis have to fly in pairs against single allied aircraft ? ............ its an old question that's been around many years.
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It seems as if any effort to actually quantify, as in precisely quantify, the actual significant performance variables, such as Corner Speed, is unwelcome for some reason.
Why?
If it is a given that Sustained Turn Performance favors one plane, why is that deemed to be insignificant by someone?
Is that nonsense or are there honest reasons for people who resort to personal attacks to keep accurate information bottled up?
If they resort to deceit, can you expect to get an honest answer?
Flying in pairs can be nothing more than a decision to cooperate with someone else in an effort to simulate very effective tactics and in some cases, such as on-line wars, where there is a mutual desire to simulate World War II combat, not just quake type flying, the instances of 2 versus 1 are fewer, and the instances of 2 versus 2, 3 versus 3, etc., are more numerous.
Setting that aside, and not diving into the Energy Maneuverability aspect of team fighting, I do want to communicate something that I think you are trying to communicate with your welcome words in this Topic.
When a plane is Double Inferior, inferior in both angles and energy fighting, it may yet be modeled with a Top Speed advantage. That was the case with many versions of IL2 and the 190s.
Shaw published an opinion concerning what can be done with a plane that is Double Inferior and it went something along the lines of leave the thing in the hanger, or be restricted to only hit and run tactics or team tactics.
Does that sound familiar?
I think that there is a general desire for a Double Superior plane even when the only advantage afforded the opposition is a top speed advantage.
I have hopes that this game is not that way.
A good wing team flying Stukas can win every battle against a single Spitfire IX pilot, so long as they know enough to attack before the Spitfire wheels are up.