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Old 10-06-2012, 07:04 PM
JG14_Josf JG14_Josf is offline
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Quote:
This flight sim, at the current state, is miles away off target in terms of a.)transparency and b.)historic performance of flight models.
335th_GRAthos,

The concept of documenting the actual game performance concerning those plots that go on those charts so as to then accurately know where the current state of the flight model is and then to accurately know what is changed in the flight model is specifically demanded as my intended interest with this topic on Energy Maneuverability.

I failed to make that clear within the context of the first initial volley.

I may not be employing English very well.

If it can be known as to...

I can borrow again:

Quote:
Cornering Speed: "The lowest air speed at which a fighter can obtain the structural or aerodynamic limiting G force."

In the "dogfight" situation, this is the speed I'm trying to maintain in order to "out-turn" an adversary. It's also the speed above which I must excercise caution to prevent "Over-G" damage. Below this speed I must remain "Stall vigilant.

Is there a central location where the cornering speeds of CLoD aircraft can be found?
If that can be known now, then any changes can be known later.

I hope that I can address this:

Quote:
This flight sim, at the current state, is miles away off target in terms of a.)transparency
I prefer to address that before addressing this:

Quote:
and b.)historic performance of flight models.
The question asked, if you please, could be answered, and I'm not begging the question, I am merely asking you personally, please, and thanks for the welcome, please engage in the discussion on the topic by entertaining an answer to the question concerning Plane A (Sustained turn) and Plane B (Diving in at Corner Speed), and which plane turns a smaller radius at a faster rate, and there can be three levels of answers relevant to the game and to this topic.

Assuming a 5 g pilot limit.

1.
The answer is provided by the 109 and Spitfire EM Charts, which are not superimposed one on top of the other. (WWII vintage?)

2.
The answer is provided by the Mig and F86 Chart, which has one plane superimposed on the other plane. (possible flight test data plotted onto that chart by John Boyd and Chuck Yeager concerning a captured Mig).

3.
The answer is provided by game flight tests. (I don't even know yet if the game offers usable information recorded in replay files).

Again addressing this:

Quote:
This flight sim, at the current state, is miles away off target in terms of a.)transparency and b.)
Having in-game data, if it is accurate (repeatable from one computer to the next and from one test pilot to the next and from one test flight to the next or by average of many test flights), there can be a mathematical determination of which planes, which pilots, are blacking out at which g loads.

Note: In IL2 it became obvious that some planes were modeled to generate higher g loads and therefore that program was thereby able to vary Instantaneous turn performance for those planes so modeled relative to the planes that were not modeled with pilots that were not capable of sustaining as much g force.

Someone might ask me, or ask themselves, how can it be possible for someone to know if the game models the same g load for each plane?

That is the same point, the same question, as this Topic intends to answer.

If someone were to have two computer side by side and one pilot is turning the same diving turn as the other pilot, both pilots are following the highest performance downward spiraling turn, and one pilot is no where near black out while the other pilot is obviously being limited by black out, and both planes are nose to tail in the diving turn, what do you think that proves?

If you care to engage in the discussion: please consider answering the question.

I know for a fact that the IL2 game became widely variable in which planes were modeled with higher or lower g loads, depending upon which "mod" was being modded by whoever figured out how to alter that variable.

I know for a fact that I had asked many times on those IL2 forums if the game modeled the same g load for each pilot and as far as my memory goes I think the official answer was that the pilot g load was 5 g for every pilot flying every plane. That was later proven to be untrue, but the cause of the variations are probably attributable to modifications done to the original program.

How important is it to have a 1 g advantage in modeling for your pilot when you fly your plane against an opponent where the opponent is flying with 1 g less tolerance in g load; where your opponent is fighting against black out, right in front of you, and you ask him on Teamspeak, and the opponent confirms on Teamspeak, "I am fighting black out", and you in your plane can merely pull back on the stick, no black out, pull lead, start shooting, score hits, and so, again, how important is it to know if your plane, and your pilot can tolerate the same g force, more g force, or less g force, and how important is that information compared to which plane can go 5 km/h faster on the deck, or which plane can maintain 1 g more in a luffberry circle or sustained turn at a constant altitude?

I'm asking, and I think I am asking nicely, and already the moderator is starting a flame war?

What is up with that?