Our input has some effect, as they did include more engine management and start procedures in COD, that they showed no interest in doing initially. That said the development will have set priorities, but even they won't know what will make the final cut in the Sequels release.
The only way the Sequel will be a success is thru smooth gameplay and improved AI, AI commands, and smooth net code.
They've rebuilt the sound engine.
They've rebuilt the graphic engine.
Hopefully the graphic/performance patch has made the sim playable for the majority of users. At first blush it appears the performance patch is working.
They're rebuilding the GUI and working on the AI.
The second priority are the clouds and weather with a lesser priority.
The AI not seeing thru clouds would be huge, but I'm not holding my breath on that one for awhile..
SpeedTree has made the sim playable, but I hate the fact their is no collision model. Hopefully they will be able rewrite SpeedTree or change software at some point without killing the frame rates.
Refuel, Rearm, and Reload is a huge immersion factor that the devs don't appear to be too interested in, but there is still hope as they showed no interest in engine management procedures at one time.
It will be interesting to see if the surprise feature ever sees the light of day.
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Intel core I7 950 @ 3.8
Asus PT6 Motherboard
6 gigs OCZ DDR3 1600
Asus GTX580 Direct CU II
60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it
500gig HD Dual Boot
Samsung 32"LG 120hz
MSFF2 Joystick
Cougar Throttle
Saitek Pro Rudder pedals
Voice Activation Controls
Track IR 5 ProClip
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