Quote:
Originally Posted by adonys
it should be possible to place something at runtime sticky to the ground, and then get the height of that object, resulting in the height of the terrain on which it was placed on.
this would work if a method to sticky place an object on terrain at runtime is available. nad it must be, as they have vehicles which are following the terrain.
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I was hoping there was a C# method for this function, but alas there appears not to be one. I had also thought of implimenting your solution. Dynamically place an object, get its Z-height, then destroy the just-placed object. Very clunky but so be it. Thankyou.