Thread: OpenGL problem
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Old 09-26-2012, 11:05 PM
nic727 nic727 is offline
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Join Date: Feb 2012
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Quote:
Originally Posted by MadBlaster View Post
your shaders are off. if you want shiny water, you need to set HardwareShaders=1. you can also change the complexity of the water calculation to make it more like water and less like melted blue butter by change the number. it accepts something like 0-4 or 0-3 or 1-4...forgot.

addition.
you also might want to try disabling forceshader1x by setting =0. then it will use whatever shader your card does. I think you can also add a line forceshader3x=1 if you want to force that mode, but first just try messing with the the 1x setting. if you add the 3x line, then make sure to put a semicolon in front of the 1x line so that it is ignored when you boot the game like so

;ForceShaders1x=1 (now disabled)
ForceShaders3x=1

I will try toomorow, but what about my stange cloud. I have some strange paper clouds in my clouds and it's very annoying.
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