Quote:
Originally Posted by Luno13
I noticed you guys posted a new video on AI taxi logic. That's some great stuff!
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Thanks, I hadn't seen that one yet.
The new video did make me wonder:
How is right of way decided?
From what I can see, the bomber arrives first and takes off, then all fighters take off even though the some of the bombers arrive at the threshold first.
Can the game logic behind this process be made public?
Is player taxiing facilitated?
There is no runway signage, which makes spoken instructions difficult to interpret. Will the taxi route be shown on the map?
Personally, I would prefer something that doesn't require any 2D elements as I find it is somewhat of an immersion killer.
Are there any new tower instructions?
I.E. taxi to and hold short. I don't know what the historically correct instruction would be, but surely there was some form of traffic control during normal operations?