Quote:
Originally Posted by NZtyphoon
Utter balony, it's a great way to ensure that once in flight pilots do not have the ability to trim the aircraft to suit the circumstances - the 109E rudder became increasingly heavy, to the point where it was almost impossible to use - it's interesting that later "tall tailed" 109 variants had a trim tab to help overcome this problem. Setting the "combat speed" to a uniform and abitrary 248 mph? What's the point of that?
Any WW2 fighter that used trim controls rather than fixed trim was, by Crumpp's definition, badly designed and therefore inferior to uber Luftwaffe aircraft.
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It's not a question of which airforce had 'better' trim system.
It was just a different approach in USAAF and LW. LW fighters had no variable rudder trim and a/c was trimmed for certain cruise speed, so at most typical cruise speed pilot would not have to kick the rudder to compensate for sideslip. Allied fighter pilot would twist the rudder trim and climb or fly with feet off. No biggie imho, just more comfortable.
What Crumpp is saying that Emil was trimmed for 400kph because that was best
combat speed. That is obviously wrong, 400kph was typical cruise speed (achieved at some 1.15ata and 2200 U/min). This worked in game btw, but then the devs changed the fixed trim value for 300kph for some reason, which is too low and now LW pilots complain because the Emil is very unstable during combat phase:
See bugtracker issue No. 387:
http://www.il2bugtracker.com/issues/387
There is nothing wrong with 109E turning well at 400kph, it's actually pretty obvious to any virtual pilot in here, e.g. fast Emil will outturn slow Spitfire with no problem for long enough to score some hits. But as for sustained turn advantage in typical horizontal turnfight and as for 400kph turn used in TnB combat for long enough to be called sustained turn, that's all nonsense.

109 will win if the pilot keeps the speed up, but not via sustained turn performance advantage. At co-E situation, Spitfire would outturn and hit a 109 turning at 400kph flat with no problem. Just for long enough to score hits.
I'd say Crumpp is not entirely wrong here but his statements are irellevant to what is actually important in TnB combat (re: sustained turn argument). I don't blame him for he has no experience with combat sims.
He's wrong in his statement that 109E was trimmed for 400kph purely for combat purposes. Fixed trims are usually set for cruise speed even for fighter aircraft.