It looks to me as though your assigning aircraft "0:BoB_RAF_F_111Sqn_Early.0 00" as actor1 but the aircraft in the mission is "BoB_RAF_F_111Sqn_Early.01". A line like this might help overcome the actor numbering issue:
AiActor actor1 = GamePlay.gpActorByName("0:BoB_RAF_F_111Sqn_Early.1 00");
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When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash.
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