Quote:
Originally Posted by MusseMus
Which aircraft did you use?
The reason I ask is because in a test made in another thread ( http://forum.1cpublishing.eu/showthread.php?t=34115) the results shows that the Spitfire in COD is roughly 14% slower than real life.
Since your figures show a 14% speed gauge error, it's tempting to suspect it's accually the speed gauge in the spit thats porked, not necessarily the FM
But it might just be a coincidence
/m
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Fair point.
We ran some tests last January (ancient history, now! LOL) over at the ATAG Server:
http://theairtacticalassaultgroup.co...ull=1#post7326
In a nutshell, we established that the Channel map we use is 1:1 and the airspeed gauge on the Hurricane Rotol ran very true at sea level (where IAS was very close to TAS). Here's the text from the link above:
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OK, here's what I got:
I changed the route slightly to give me better landmarks to aim at: the tip of the "English point" (near Dungeness) to the tip of the "French point" (near Wissant). The in-game map tools shows it to be exactly 26 miles point-to-point, which is in agreement, IMHO, with the 25 mile distance you provided for the slightly different start/stop points you selected via google maps.
Holding 200 mph at approx 500 feet altitude, my time was 7:25, my calculator says it should've been 7:48. Pretty darn close considering the slight course corrections, plus trim and boost corrections. For those interested, I took a Rotol with 100% fuel (can't be too stingy on gas here), boost was mainly 0 lbs, rpms set to 2500, radiator half closed.
Other than a little bit of flak near Wissant, no one bothered me in this otherwise "hot" combat zone with 13 109's and a 110 swanning about. LOL
I think I can tell Ribbs the map is 1:1 as far as our travel time based on cockpit instruments is concerned.
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