Thread: AI
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Old 09-16-2012, 11:35 AM
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zapatista zapatista is offline
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Quote:
Originally Posted by planespotter View Post
I think a lot of problem is this...the coder he only plays in FMB, if at all. Probably he stopped really playing and dogfighting a long time ago. In FMB you can adjust the skill sliders to get a good fight, but not in quick mission or in campaigns others have made.
if that is true, and i hope it is because then at least there is a working code under the hood, wouldnt it be possible to access those same AI routines from the FMB and by some sort of script make them available in quick missions or campaigns ?

maybe somebody here with some programming knowledge could look at that ?

Quote:
Originally Posted by planespotter View Post
You look at that huge thread on the AI, you see no reaction at all from 1C, so that tells you..,they think AI is great. The never flew BoB2 so they don't know what real kickbutt dogfighting AI is like.
iirc the AI code in the other BoB sim was expanded and improved by a fan i think, it didnt come with the original program. maybe we can get the same person involved in CoD or provide us with some guidance on how to go about it
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