Quote:
Originally Posted by Chivas
So your suggesting that a rewrite of a major part of the game engine would have no effect on the implementation of SLI, or the driver optimizations Nvidia would have to write. I'm not trying to be sarcastic, just trying to learn more about the implementation of SLI.
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Well I dont think it would have any effect, maybe if more content was being added to the game, but in CLOD's case the game is being stripped to the bare bones to try and get it running. The point I am making is that Luthier as been telling us for the last 30 months that SLI works, the only thing stopping it working is outside parties, for example, ubisoft with the epilepsy filter, now its Nvidia, 8 months ago Luthier stated that the next Nvidia driver would have a CLOD profile, this was completely incorrect. In truth you shouldn't need to have a Nvidia profile to make it work, If the game supports SLI you can make one yourself as is the case with IL2FB, with CLOD you can also do this but the gains are minimal which suggests that the problem is with the game itself. Anyhow it looks like they may now be finally addressing it and hopefully this time SLI users will finally get some benefit from their hardware.