Quote:
Originally Posted by He111
..from flying / enjoying / being productive in CLOD more ?
For me it's
(1) Strange AI, i'm half way through creating a scenario but have stopped because the AI doesn't act like I expect. "Death of 141 Sqn" has Defiants being attacked by a gaggle of 109s but the deffy's keep climbing when being attacked and the gunners ignore close attacking aircraft to concentate on those in the distance. You'd think this would lead to 141 dimise .. but no, the fast zooming 109s cannot handle the slowing, climbing Deffys and either - (1) crash into them, (2) crash into each other, or (3) just zoom past. Maybe the slow climb is good tactics for normal fighters against fast zooming 109s ?? but it's not working for defiants. Actually i just retested this, the deffys were on average skill rating. I just now rerated them all to aces and ... all deffy's when being attacked barrel-rolled themselves into the ocean .. not one survived ! yes they shot down 2 109s but 6 defiants are now sleeping with the fishes whereas, as average pilots most survived ????????????????????
What needs to be fixed.
(1) Defiants do NOT climb when being attacked from 6 oclock high, they let the fools come on.
(2) Defiant gunners do NOT concentrate on far off aircraft, ignoring the enemy right on it's tail.
(3) expert enemy pilots do NOT attack the defiant from 6 oclock high !! fast zoom down, pull up and quick fire from 6 oclock low, then pulling left or right.
How could this be easily achieved?
(1) Defiant AI should be similar to bomber - Whimpy? when being attacked.
(2) Users should be able to write their own AI code
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I compliment you on your patience and dedication to the game.
It's sad that the AI isn't able to cope in that situation.