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  #44  
Old 09-06-2012, 06:56 PM
Cobra8472 Cobra8472 is offline
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Join Date: Feb 2010
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Map size, while presenting a set of initial challenges, is not a large problem in this day and age.

Streaming, instancing, etc etc solves the performance issue completely.

The best clouds I have seen implemented in a current game are most likely the ones present in ArmA 3.

I believe they use a middleware which I cannot recall the name of now-- alas all cloud solutions based on real-world light scattering shader tech look quite alike.





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