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  #49  
Old 09-03-2012, 05:39 PM
swift swift is offline
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Join Date: Aug 2012
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You do not need to do this surgical argument deplugging (what I always feel to be a bit rude although I understand that you do not mean it this way). I understood perfectly where you want to go.

My point is that with the maths what you have in mind you will be likely as far off the reality as with what we have right now in the game if you cannot check it against reality.

So you apply maths but the chances are great that you will be far off the mark as with the current methods (which might by the way be based on some simplified maths I guess). You will never know if you will be below or above the mark. So I could as well trust in what we have now. I could as well trust in anecdotical evidence provided the sample is large enough to allow a statistically sound picture about the real thing. If 1000 pilots say the spit could outturn the 109 I'd tend to believe that 1000 pilots cannot be wrong even if I do not know the 1000 initial conditions. The number of pilot accounts however may suggest that the variety of initial conditions in which these guys made their observation was large enough to provide for a good hint about a qualitative not measurable behaviour.

It will be simply an impossible task to have fully viscious cfd simulations for each aircraft for a game that is basically just a niche product. It had perhaps been tried once. It has never been done again. This talks books. And cfd is again basically useless anyway if it cannot be checked against wind tunnel tests. Now this won't ever happen anyway.

And don't mix up the effort you and your company can put into a product for which your company will be payed a fortune with the possibilities of a small game developer company.

Last edited by swift; 09-03-2012 at 05:44 PM.
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