View Single Post
  #44  
Old 09-01-2012, 12:24 PM
swift swift is offline
Approved Member
 
Join Date: Aug 2012
Posts: 30
Default

Quote:
Originally Posted by ACE-OF-ACES View Post
Correction..

The 6DOF math (what you call thumb rules) is more than adequate to simulate flight!

And the 'data' that the 6DOF math uses has nothing to do with any of the real world performance data (ROC, TSPA, etc). The 'data' the 6DOF math uses is coefficients only. That is to say the 6DOF math for a P51 is the same as that for a Bf109, what makes a P51 a P51 is the coefficients loaded into the 6DOF equation. That is to say, no where do you 'load' say the ROC or TSPA values from a WWII performance test.

The only time you make use of the WWII performance data is in the validation of the 'outputs' of the 6DOF math and the corsponding coefficients selected.

That is to say the math never changes, only the coefficients.

Basically they can get a good set of coefficients to use based off the geometry of the plane (CL, CD, mass, wing loading, etc). Than they 'tweak' the coefficients until the outputs of the equations match the real world data. As part of all this the power plant (engine) is also simulated and is one of the inputs to the 6DOF (thrust) equation.


The more complicated versions were an issue back in the early 90s.. Where games like AOTP made use of fixed point math, in that the floating point processors were just not fast enough to do the complex calculations in real time. Mater of fact back then they were even limited to a 3DOF flight model, but than around 1995 a flight sim called Pacific Air War 1942 came out, that was one of if not the first PC flight sim to implement a 6DOF flight model, it still used fixed point math. These days there is no need for fixed point math and thus no need to use the simplified versions of the 6DOF flight model equations.


Who wouldn't?


Depends on which data your referring too.. As noted above, a good estimate of the 6DOF coefficients can be derived from the planes geometry. Actually the hard part to simulate is the engine! In that many of those records do not exist and no good way to derive them from looking at the dementions of the engine.


As noted above, if they have enough info to draw the plane in 3D, then they have enough info to derive many if not all the coefficients for the 6DOF FM.. What is lacking in the power plant info (thrust)


Disagree 100%


To each his own than
My point is that you will have difficulties to derive reliable coefficients and you seem to agree on this. I do know a little about flight mechanics and trajectory computation (where the 6dof equations intervene) and about coefficient determinations (it is my daily business).

At work we frequently use a simplified tool to calculate the aerodynamic coefficients for subsonic and transsonic flight conditions and I can tell you I would not trust them for applications such as CoD. We use them for different applications where the impact is minor so we can live with it. But CoD would rely heavily on these coefficients and I'd say to obtain something that is halfway close to reality such a tool is not sufficient. And from experts working for years in the aerospace business using modern and highly sophisticated cfd tools I know that using these methods for subsonic regions is far from trivial. And it would take hours to days to calculate just one flight point for one configuration and probably would take longer if one would take into account the viscious terms instead of relying on simplified Euler calculations.

But what we need in CoD does not stop at the determination of lift, drag and lateral force coefficients and the moment coefficients about the three axis. We also need the derivate coefficients to obtain a believable flight model. Up to now the means with which these are "determined" is more than crude and very little reliable.

This gets even more complicated when one considers that each flap, rudder and aileron movement will have an impact on the aerodynamic coefficients (the 6 static coefficients and the derivates). You'd need a database set for several flap, rudder and aileron deflection combination. Then we have the trimmed and untrimmed flight conditions and other aerodynamic control surfaces such as flaps and airbrakes. Now let's talk about canopy open or closed and radiator and oil cooler openings ...

And these are just the coefficients for the airframe. We'd also need reliable data for the propulsion set.

I really do not believe in being able to obtain a full AEDB that will result in a flight performance that will be close to the real thing anyway, provided we even know where the real thing was. I think it is smarter to take the bottom up approach by tweaking the used coefficients in such a way that they fit to the experienced behaviour including test results and, where values are missing, to anecdotical evidence as long as there is a bunch of anecdotes saying the same.

BTW: CoD is definitely using 6dof. What we are disputing is how they come up with the forces and moments they inject into the 6dof equations.

Last edited by swift; 09-01-2012 at 12:28 PM.
Reply With Quote