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Old 08-25-2012, 04:43 PM
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Crumpp Crumpp is offline
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Quote:
Originally Posted by swift View Post
So what about the temperature issues with the spitfire? It seems that when temperature effects are turned off the spitfire is faster. Is this because when turning the temperature effects off the radiator no longer causes a drag (because it is closed anyway)?

Why does the water and oil not cool down when flying faster (for instance in a dive)?

Does the spit when flown by the books show temperatures and operation times as it should?

How about the speeds and climb that can be achieved?

It should be possible to reduce radiator opening in normal cruise. Is this implemented?

What about the mixture? It seems that when the lever is forward the game takes it as rich mixture.
They need to fix that Swift. You should be able to correctly operate the aircraft and produce the same performance.

Let's get some data and see.

I will check it out and post my results.

Quote:
Why does the water and oil not cool down when flying faster (for instance in a dive)?
You can only stuff so much air in the radiator. In fact, most airplanes would get better performance with smaller intakes as they take in more air than they can really use for cooling!

Engine stress can create more heat than the cooling system can remove even at high speeds.

That is why if you descend at cruise power, your CHT's will exhibit very little change.

Quote:
How about the speeds and climb that can be achieved?
I have wondered if the Vx and Vy in the game is not off too. It is not hard to ball park the Vx/Vy from sawtooth climbs. I will run some calcs and confirm Vx/Vy.

I just saw Kurfurst post and I agree. Swift if you start a thread on it we will get the data for a bugtracker.
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