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Old 08-21-2012, 11:39 PM
von Pilsner von Pilsner is offline
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Quote:
Originally Posted by ATAG_Snapper View Post
Yep, but great ideas to keep on file.

There was some talk about modelling pilot fatigue, perhaps combining blurred vision and control heaviness the more frequent and prolonged g forces are exerted during an extended dogfight -- with eventual recovery. I fear this could be goofed up like the current "anthropomorphic" effects are now, though.
Fatigue is modeled by playing all day and becoming fatigued... It sounds like a bad thing to model in-game.
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