Quote:
Originally Posted by ATAG_Snapper
Yep, but great ideas to keep on file.
There was some talk about modelling pilot fatigue, perhaps combining blurred vision and control heaviness the more frequent and prolonged g forces are exerted during an extended dogfight -- with eventual recovery. I fear this could be goofed up like the current "anthropomorphic" effects are now, though.
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Fatigue is modeled by playing all day and becoming fatigued... It sounds like a bad thing to model in-game.