Hero : finally changed lds gain between paladin (skald) and warrior(viking), i mentioned this long ago, it just seem that paladin class were totally inferior in development to warrior/mage. How about this idea i asked bladeking77 in his adventure mod post 59
http://forum.1cpublishing.eu/showthr...attackb&page=6 . So far we had attack/defense pure bonuses up to 300%dmg inflicted/30%dmg taken , but intellect is more complex formula. We get spell dmg with every int, then 10% more with every 7int points, and spells should last longer for every 15int points(but they dont, as i mentioned in KB-tL mod HoMM babies Matt there made this work properly). So in post i refer to bladeking77 made it so on every X attack/defense player get crit%, or resistance% , so it gives some difficulty to player to choose item he carry (pure bonus like belt of luck +10%crit, or ogre belt +4def and if this 4def get you past next step for defense bonus +res% for all units, or any of other choices in item buid).
Valkyries : you gain all 5 of them from start, and pick 1 to be main 100% and other get 25% exp compared to her power ? How does this work, main Valkyrie uses her rage skills with 100% and other rage skills spend full rage cost for 25% of their strenght ? And they lvlup by sacrificing items to them, OK this sound like buying exp instead earning it. But we`ll see how it goes.
Skills : there are bunch of new skills and some old that are easily recognizable, but what are exactly class specific skills ? Durability of north/Absolute rage , Edda/Warriors of Valhala(this must be old Resurrection) , Alchemy(from Legend)/High magic(=High magic

. What are Icy rage, Shield of rage, Berserker, Runic power . . . ? And placement of some skills rise questions : `Reserve` is at end of mind tree, so you`ll have to spend lots of runes before being able to lead additional unit for restocking ? Or `Creator` in magic, is old healer which is now available after upgrading almost all other magic skills.
Medals : . . . damn where to begin. First with old problems
1) Treasure hunter = bonus exp, not really connected. Better to change this to new Fat cat medal.
2) Blind rage = crit% , why ? more rage we use, more rage inflow / rage skill bonus exp / slower rage drain after battle / something that is connected to rage, not crit% for army. And there is new Talented warrior that also gives bonus for using lots of rage. 2 medals for same thing ?
3) since there are no more lizard units, what happened with reptile slayer ?
4) iron knight pl change spell requirements for this medal for something that is useful for warrior class. My idea in AP/CW was to change this obnus to +physical dmg% to units, since spells choice was mainly to benefit warriors army, not connected to rage in any way.
5) holy warrior whole medal for dmg bonus on 2 mainly support units, not really worth of effort. So far ppl got this purely by chance and not for it`s bonus.
6) Crystal collector ,is this bonus for unused crystals, or for number you gathered during whole game ? And what is magic bonus for it, more spell dmg or . . .?
7) Acolyte of Odin, nice idea bonus for using combat spells , but it somehow overlaps with Fire mage and it`s use fire arrow/fireball/fire rain (all dmging spells). I changed it in AP/CW to lower enemy resistances by 3/6/9% for magic/fire/astral dmg so it gives bonus against enemy, not simple +mana for using lots of spells.
Some info on achievement choices shown at 1:25 in video in first post here? Are those n battle bonuses, or passive/active choices you pick every turn, or . . . ?
For some reference on my bitching in previous posts it not my intention to cause problems just for long time we had no information at all about development and i wanted to see what is available on this new game site, and ask things i found maybe a bit odd in previous games (like medals relations i said above, or attack/defense weak comparing to intellect upgrades). So i ask to discuss, not to confront other on this forum.