For the animations, I expect part of the problem is that it's contextual. It's all well and good to have that animation if you're bailing out from perfectly straight and level, but if you're at an angle of even upside-down it'd look stupid to have him climbing out over the wing the wrong way up and defying gravity - even worse than not having it at all. To make it look right you'd need to have a few different animations and a system of working out which way up the plane was as to which animation to play etc. All of that, plus playing the animation, uses up processing power, which isn't something most of us have to spare in this game.
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