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Old 08-12-2012, 01:05 PM
SPAD-1949 SPAD-1949 is offline
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Join Date: Jan 2012
Posts: 124
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Originally Posted by Aviar View Post
AI planes are sensitive to other planes and/or vehicles near their intended touchdown area. You have both near that area.
Thats what I meant to be reported as a bug
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I suggest moving your aircraft taking off to the other runway...but not changing their takeoff direction. Then, have the AI planes land on the runway you were originally taking off from.
It does not change the shy beaviour and my intention of the mmersion was that you have to check, that yousee him coming in and wait for clearance.
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The second alternative is to simply have your planes take off from the other end of the runway. In any event, you don't want your flights sitting on the end of the runway that is near the touchdown area of the returning planes.
I hope this will change with 4.12 when we all together taxi for our takeoff. Also here is my intention not to have them alligned in the old fashioned way but have them stowed offset. Just for immersion.
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*BTW, are you using 4.11? You no longer need to use the old workaround of using vehicles to temporarily 'block' a flight from taking off. In 4.11 you can simply delay the takeoff of a flight, even after it has spawned.
Yes but then I have the immersion-killing bug, that they start their engines and immediately pushing full throttle without warm up. If I block them, they start their engines and have usual warmup time or their props allready running. The C47 I use as a blocker (the tanks or follow me jeeps did not work), shoud be available as invisible Aircraft or a vehicle should work as a blocker again.
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Also, you seem to have other issues as there was an explosion on the runway at the start of the mission.
Thats the version of the mission where I used a Tank as blocker, that does not work.
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One more thing....in 4.11 you can now instruct flights to land 'straight in', without the normal circling.
Thats what I did not understand in the Guide, now I Know, thanks. However, since the (in my eyes) sensitivity bug exists, it does not make a change at all.
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However, you still need to clear up the 'sensitive' area near their touchdown zone.
My report intended to call this a bug and to reduce the size of this area even to make accidents possible, like real.
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In all, you still have a lot to do if you want everything to play out your way.
I'd love to, if I could, but my programming skills are not existing anyway to join up and help.
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