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Old 08-12-2012, 01:41 AM
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zapatista zapatista is offline
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Quote:
Originally Posted by SiThSpAwN View Post
Facts are out there... look at the size of those maps, or for that batter games like BF3, etc. And then look at games like CoD and DCS, and the size of their maps.... or one step further... look at FSX.

But you have it figured out, I eagerly await your flight sim...
i agree, and the other aspect is the complex flight models and damage models having to be computed for EACH aircraft. with the arcade games used in comparison that is not an issue because it is not very detailed, but for a sim like CoD or DCS it is an issue. DCS compromised by not trying to model the low level detail at all, CoD still tries to, hence the problems we currently have.

the "good" arcade-game-look also doesnt work at low altitude (ex when on the ground or very low), when they show up as ugly large bland textures, and the objects like houses or vehicles (and trees) look like cardboard cutouts

il2/CoD on the other hand has to do it all at once, complex FM/DM, detailed low on the ground, AND look good with large number of objects moving around at various altitudes. CPU and GPU loading is obviously much more of an issue
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Last edited by zapatista; 08-12-2012 at 02:12 AM.
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