Quote:
Originally Posted by adonys
aaa.. you understand that what you're implying is actually a matter of humn resources vs limited time.. right? ie manpower needed to fill map with those kind of details..
yet, the debate in here was that CoD is a sim, and sims can not have good maps because they have an incredibly complex code which would prevent computers running maps with those kind of details..
so, if you do not have anything pertinent to say, Sith, beside mockery, just sit down and shut your mouth or Lord Vader will get angry 
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Its not just about the complexity of the sim, its also about the scale of them map, how many square miles does CoD cover, or DCS, now compare that to maps in Wings of Prey or upcoming War Thunder or World of WarPlanes.
And its not about human resources, its about computer resources to handle the size of those maps, and calculating a huge channel map over a small cube.