Adonys has a good point. Play WoP down low and everything is seamless with hundreds of objects on the screen. The map feels 10X more organic and everything flows nicely. CloD needs to be able to render the lanscape a lot more fluidly in these situations.
And WoP can support larger maps. The devs just choose to limit their size. If a sim is optimized well enough, it can load what appears on the screen and keep what is off to a minimum level. Much like BoB2's successful A/I bubbles.
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