Hi 1c team/Oleg,
Would it be possible in BoB SOW to have active front lines in dogfight/coop missions, where mission targets are achieved and the front lines actively move during the mission to indicated captured/lost territory.
This would/could work along side the "triggers" that will be a feature in mission building then win loss scenario missions made by the host can be used instead of the limited/overcomplicated campaign engines currently present, that control the map results from the log output file.
At the moment the "Red/Blue Won" needs an overhaul but nothing as complicated as the Dgen Ngen or Lowengrins DCG.
Cheers
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