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Old 08-08-2012, 09:40 AM
NZtyphoon NZtyphoon is offline
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Join Date: Feb 2012
Location: NZ
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Quote:
Originally Posted by Crumpp View Post
It is the measured and defined flying qualities that make up the "personality" of the airplane.

These characteristics are what make an early Mark Spitfire a unique airplane with its own individual behaviors.


Otherwise, it is not much of simulation of a specific airplane if the gameshape does not have the same flying qualities as the airplane it supposed to represent.

This has nothing to do with how well an airplane turns, how fast it goes, climb, or any specific performance. This has to do with how the airplane behaves in achieving that performance.
Quote:
To mitigate the fact players could dial out the most important characteristic that made an early mark Spitfire unique, the sensitive elevator and heavy ailerons. Since players are going to cheat, developers can too. I did this in Warbirds and it worked great when I did the Bf-109 and Spitfire models.
If an accelerated stall is reached, the aircraft spins. This keeps players in the mindset to stay off the stall point.

So it eliminates a nice feature of the Spitfires stall characteristic but realistically, Spitfire pilots did not seek the stall except as rare method to escape an unwanted combat. If the players are going to cheat, let the developers do so as well.
Not only has Crumpp failed to realise that this is a flight sim, with all the variables of hardware and software adopted by players, he is also proposing to make the Spitfire so hard to fly by inexperienced gamers that many will just give up after constantly crashing and burning, or having the plane fly apart, as soon as they make a small mistake. He also wants to deny players even the option of using the Spitfire's good stall characteristics.

Last edited by NZtyphoon; 08-08-2012 at 10:01 AM.