Quote:
Originally Posted by Warhound
Going to refrain from trying to answer posts in here seriously , but watch this from 10.50 to 11.33 (or watch all of it..it's from an interesting 20 episode series).
Base suppression existed from the very start of the war till the end.
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you should watch that video a bit more closely and pay attention to the commentator, because it says exactly the opposite of what you seem to believe
it describes the brittish early part of the war as having a "highly accurate early warning system" with "accurate up to the minute information on enemy plane activity". it also just speaks of organized bombing raids on enemy airfields, but it doesnt say anything about having perpetually little swarms of lone nazi fighter planes camping over undefended brittish airfields as a war strategy, and them then have them shoot up any allied plane that tries to taxi. and all this without a single AA gun going off, no sirens, no warning calls at the brittish base ?
the legitimate complaint by the OP refers to that last scenario, not planned and organized raids by multiple enemy planes on a brittish airfield to try and shut it down for a number of days, or even the lone suicidal enemy fighter trying his luck by doing a quick strafing run at an enemy airfield while on his way home. if a lone fighter tried this, he would be met with some amount of AA and quickly warning sirens/signals would go off at the airfield. and if he was camping over an enemy airfield (not really possible in real life) he would be quickly spotted and reported to be present (and attract some nearby friendly fighters to dislodge him), none of which is the case on the ATAG server
the issue is to presumably try and recreate a historical setting as much as possible, not reward with points an air-quake type behavior that detracts from this. its also not an issue about "making players do what somebody else wants", its about creating a setting on a server that mimics historical events, so most players will gravitate to more realistic gameplay styles (and let the odd fool who wants to try and camp over an airfield be, flak will normally take care of him soon enough (and so would other nearby friendly fighters that get vectored to him)
right now on ATAG its the opposite, it creates undefended forward airfields with no warning systems, and rewards point whores for creating an air quake "anti new joiners" scenario.