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Old 08-07-2012, 01:59 PM
winny winny is offline
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Join Date: Sep 2009
Location: Manchester UK
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Quote:
Originally Posted by Crumpp View Post
See robtek's post, 41 Banks.

Exactly, in a normal dive, it would be very unusual for the pilot to be "behind the airplane". In an accidental spin, it is very likely the pilot will be "behind the airplane".

Goes back to aviation axiom, "Never Let an Airplane take you someplace your brain did not get to at least 5 minutes before."

Right BTB,

If you read the spin recovery procedures in the Operating Notes, it instructs the pilot to make a prolonged dive.

With the longitudinal instability, the aircraft would require more more velocity to buffer against over controlling the recovery and inducing a secondary stall.

In otherwords, the low stick forces and large elevator changes for very small stick inputs make the aircraft vulnerable to secondary stalling in a normal spin recovery sequence.

The high dive speed required to recover from a spin also make the aircraft vulnerable to exceeding the airframe limits by overcontrolling.

I would not be surprised to discover the Spitfire Mk I was cleared to spin after being fitted with an inertial elevator to correct the longitudinal instability.
Yawn, how's this relevant to CLoD?

You've made your point, the elevators on the spits should be sensitive.... News flash.. In CLoD they already are.

So what would you do to the Spit in game? What would you change? Bearing in mind that stick forces are irrelevant? After god knows how many posts I've yet to hear anything from you about how the MK I or II in game is behaving incorrectly.

So, what is wrong with the current FM in CLoD?