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Old 08-07-2012, 09:23 AM
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SG1_Lud SG1_Lud is offline
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Quote:
Originally Posted by Allons! View Post
Hi Lud, did any Staffel test if formations work fps-wise?

And i would recomend a Geschwader-day on ATAG..
@Allons, sorry I missed your post. Yes no problems with fps flying in formation. We are doing more tests these days and will report back

@David, great I will contact you (through sandokito).

@Blackdog: yes your method is good and works.

Just to have another in your bag of tricks, if you plan to use precalculated TAS, I confirmed that if you calculate TAS taking OAT (outside air temperature into account) into account, the results are perfect.

Here you are a good resource for doing the maths:
http://www.luizmonteiro.com/Altimetry.aspx#TrueAirspeed

So in your bombing run, switch to your pilot position, and check the OAT in your upper left panel, input that value and correct the TAS with the deviation from the standard atmosphere.

Now, the wind. As we know, we have to correct the TAS with the front component of the Wind speed to obtain GS.

But another thing I noticed in my test ( and I believe that the devs modelled ), is that because the form factor of the bombs and the aircraft are completely different, and the trajectory of the bomb makes it face the wind in the worst aerodynamic manner possible, the effect of the wind on the bombs can not be estimated as easy as using GS as input. If you use GS the bombs will fall short.

Unless the devs model a drift compensation, it needs to be tabulated. You have to lower it a little to compensate that effect, in my tests 15 km/h for 10 m/s and 20 km/h for 20 m/s wind, but take that values as a start point as I did not have the time to measure them precisely.

Bear in my mind that this was for a mission with 250 kg bombs, a constant flow of wind from surface to 10 km, and no gusts and no changes of wind directions. If you program a mission with all these possible features, the thing gets more and more complicated.

I agree with Keller that IMO the 250 kg bombs should do more damage- Did not test the 50 kg bombs yet, but I think as Blackdog that you have to compensate manually and build tables from experimentation.

Very happy with the sim now.

Last edited by SG1_Lud; 08-07-2012 at 09:26 AM.
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