I think the whole debate is hilarious, to be honest.
As many here have said: If you're being vulched, then gtfo that airfield and accept that you'll have to do a bit of flying in order to get to the fight. Simple as that. Or, if you don't like being vulched, don't play on ATAG where that sort of thing is allowed. Bitching about how ATAG sucks because they don't have anti-vulching rules is, quite frankly, silly and borderline idiotic. If you don't like how something is run, don't go there. Hell, set up your own server with your own rules instead. Of course, that takes more work than most people are willing to put in, but hey, it's a solution.
While I don't usually play online, I will, if the opportunity arises, use every possible means I have to kill you. My basic instinct is that if I can kill you on the ground, you're one less tosspot that will get airborne to challenge my rather horrendous situational awareness and worse gunnery-skills. If I'm being vulched, I'll just spawn at a different airbase and then use the altitude/speed to enter/exit the fight Boom'n'Zoom-style. I will use every single advantage I have and can use in order to shoot you down, just as I expect you to use every single advantage and skill YOU have in order to swat my silly butt out of the sky. To do anything less would be stupid.
In a combatflightsim, I fight to win. That's the plain, naked truth of it. I fight to help my TEAM win. And I will use every dirty tactic that I within reason and within the rules can apply to do it. Hell, I will, if I'm completely out of ammo, low on fuel/heavily damaged and too far away from an airfield, even ram you if need be. I might die, but I'm taking you with me.
Avoiding vulchers is hilariously easy, as all you have to do is spawn at an airbase further away from the frontlines. Yes, you might have to spend 5 minutes flying to the combatzone, but you'll be in a superior tactical situation at that point. Few, if any, people realize this.
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