Crumpp. I do not understand actually what you want? I understand the Spit control and stability tests. I do not understand how to realize these characteristics in the game, where the players have completely different controller (stick length, stick dimensions, turning points of the aileron and elevator)? If the old, unique stick characteristics want to apply to the most common joy forms, the "historically correction" compromised in any case. Not to mention that you can change all handling characteristics with the joy softwares.
Therefore, I vote against it. Not against of historical authenticity, but the applicability in the game.
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