Please look at the screenshots, illustrating what happens after a switch to gunsight view.
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1 - The head is rotated to the left (traditional 2DoF feature), and also leaned as much as possible to the left (new 6DoF feature).
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2 - Now switch to gunsight view via the "Toggle Gunsight" key (Shift+F1 by default).
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3 - Switch back by tapping the "Toggle Gunsight" key again. Now the view is clealy different from that in screenshot 1, despite the fact that there has been no change whatever to the 6DoF coordinates. As is easily seen, the head rotation (or the direction of the "camera") remains, but the position of the head due to leaning is clearly lost.
In fact, the newer 4DoF coordinates are
reset to zero when the "Toggle Gunsight" key is pressed.
This is a bug, I think. All the 6DoF axes should be treated on an equal footing. There is no reason to let the coordinates of the traditional 2DoF rotation axes be kept intact between 'toggle gunsight' switches whereas the other 4DoF coordinates of your current view are all reset to zero whenever you touch the 'Toggle Gunsight' key.
All the 6DoF coordinates - not just two of them - of the head should remain unchanged after pure switches between normal view and gunsight view.
Thanks for your patience.
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